Computer Programming

Free Computer Programming Course from Stanford.

Programming Methodology (CS106A) is an Introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Uses the Java programming language. Emphasis is on good programming style and the built-in facilities of the Java language.

 

 

Lecture 9: Strings, Classes and how to combine the previous topics and lectures together
Professor Sahami introduces 2 new concepts: Strings, Class and he shows how to combine the previous topics and lectures together.

 

 

Lecture 10: classes, constructors, instance variables, setters, strings, extending, interface, labels, and GArcs
Professor Sahami lectures on classes, constructors, instance variables, setters, strings, extending, interface, labels, and GArcs

 

 

Lecture 11: GObjects, GImage, Gcompound, and Gpolygons.
How to incorporate the mouse and keyboard into the graphics
Professor Sahami lectures on GObjects, GImage, Gcompound, and Gpolygons. He then shows how to incorporate the mouse and keyboard into the graphics.

 

 

Lecture 12: Enumeration
Professor Sahami lectures on Enumeration.

 

 

 

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